
It's like your kicking, sword slashing and bashing air! As for the characters, well it's a different story. You can't get near the enemy without getting pushed back by the collision data. They fixed it up for other Tales games so why not this one? Collision data in battle sucks. You don't even get a tutorial on how to do it so you find yourself button mashing when trying to capture and evolve one. The added monster capture system was a nice idea but it's too confusing. The combo system is supposed to be aerial though you don't find yourself in the air much. It was supposed to follow the same style of Tales of the Abyss so I assumed we would get all of the Mystic Artes we missed out on and get all the added battle system improvements of Abyss but what I got was a sad excuse for a Tales battle system. New to the series is the inclusion of more than 200 different monsters that can be captured to fight alongside your other characters in battles.Being a spin-off sequel to one of the most popular and legendary games in 'Tales of' history I expected this game to be good. Battles happen in real time the player controls one of the up to four party members that are fighting, with the others being controlled by the game's AI or other players. In the former, players can interact with non-playable characters and the environments or be confronted by enemies which activates the combat mode.

The game is controlled by the Wii Remote in combination with the Nunchuk controller and its gameplay can be divided into two parts: overworld exploring and battling. He parts in a journey for revenge and then meets Marta Lualdi, a girl who is being chased by Sylvaranti forces and the mysterious Richter Abend, whom he vows to protect from harm. Players assume control of Emil Castagnier, a boy from the city of Palmacosta who had to watch his parents getting killed by Lloyd, the hero from the original adventure, during a battle that would be later known as the "Blood Purge". The new world's climate went through many changes, with lakes becoming dry valleys and deserts turning into frozen wastelands, and the technological discrepancy between Sylvaranti and Tethe'allans led to a bloody conflict in global scale. After the events of the original Tales of Symphonia, when Lloyd Irving and his friends united the twin worlds of Tethe'alla and Sylvarant, chaos surfaced, based on the two planet's differences.
